wait(0.5) local Sound = Instance.new("Sound",script) Sound.SoundId = "rbxasset://sounds/electronicpingshort.wav" Sound.Volume = 0.4 function Kill(Ch) if Ch and Ch.Parent and Ch:FindFirstChild("Vaporizing") == nil then Ch:BreakJoints() if Ch:FindFirstChildWhichIsA("Tool") then Ch:FindFirstChildWhichIsA("Tool"):Destroy() end local Tag = Instance.new("StringValue",Ch) Tag.Name = "Vaporizing" local D = Ch:GetDescendants() for i = 1,#D do if D[i]:IsA("BasePart") then D[i].Anchored = true D[i].Transparency = 0.95 local SelectionBox = Instance.new("SelectionBox",D[i]) SelectionBox.LineThickness = 0.05 SelectionBox.Adornee = D[i] SelectionBox.Color = BrickColor.new("Really red") SelectionBox.SurfaceColor = BrickColor.new("Really red") end end for i = 1,17 do if Ch and Ch.Parent then if Sound and Sound.Parent then if i == 1 then Sound.PlaybackSpeed = 1.6 elseif i == 2 then Sound.PlaybackSpeed = 0.8 elseif i == 3 then Sound.PlaybackSpeed = 1.7 elseif i == 4 then Sound.PlaybackSpeed = 0.85 elseif i == 5 then Sound.PlaybackSpeed = 1.8 elseif i == 6 then Sound.PlaybackSpeed = 0.9 elseif i == 7 then Sound.PlaybackSpeed = 1.9 elseif i == 8 then Sound.PlaybackSpeed = 0.95 elseif i == 9 then Sound.PlaybackSpeed = 2 elseif i == 10 then Sound.PlaybackSpeed = 1 elseif i == 11 then Sound.PlaybackSpeed = 2.1 elseif i == 12 then Sound.PlaybackSpeed = 1.05 elseif i == 13 then Sound.PlaybackSpeed = 2.2 elseif i == 14 then Sound.PlaybackSpeed = 1.1 elseif i == 15 then Sound.PlaybackSpeed = 2.3 elseif i == 16 then Sound.PlaybackSpeed = 1.15 elseif i == 17 then Sound.PlaybackSpeed = 2.4 end Sound.TimePosition = 0.15 Sound:Play() end local Color = BrickColor.random() local D2 = Ch:GetDescendants() for i = 1,#D2 do if D2[i]:IsA("SelectionBox") then D2[i].Color = Color D2[i].SurfaceColor = Color if D2[i].SurfaceTransparency == 0.25 then D2[i].SurfaceTransparency = 1 else D2[i].SurfaceTransparency = 0.25 end end end wait(0.06) end end if Tag and Tag.Parent then game:GetService("Debris"):AddItem(Tag,0) end if Ch and Ch.Parent then game:GetService("Debris"):AddItem(Ch,0) end end end function DescendantAdded(item) if item and item.Parent and item.Parent:IsA("Humanoid") and item:IsA("ObjectValue") then local H = item.Parent wait() if item.Name == "creator" and item.Value == owner and H.Parent then H:UnequipTools() H.Health = 0 Kill(H.Parent) end end end game.Workspace.DescendantAdded:connect(DescendantAdded) local D = game.Workspace:GetDescendants() for i = 1,#D do if D[i].Name == "Vaporizing" then D[i]:Destroy() else DescendantAdded(D[i]) end end